size, activity, location, unit/uniform, time, equipment (SALUTE) report, 2–5 (illus) skinning and butchering game, 14–15 (illus) through 14–18 sleep plan, 7–22 slide method, 9–2, 16–8 sling rope, See cordalette and static rope, 9–3 slings, 9–4 slit trench, 7–22 slough, 13–8 smoking meat, 14–19 (illus) snake bite, 16–6 (illus) snakes edible, 14–15, 14–16 (illus) venomous, 14–16 snares, 14–11 drag noose, 14–13 (illus) treadle, 14–12 (illus) snow blindness, 16–5 Soldier’s Load, 7–23 Southern Cross, 14–7 (illus) spacing stick, 4–11 (illus), 4–12 (illus) spears and fish hooks, 14–11 (illus) special teams, 7–14 specified task, 2–2 speed principle, 12–4 spider bite, 16–6 spoilage, 14–15 spray paint, 12–8 spring–loaded camming device, 9–4 (illus) squad attack, A–11 (illus) bounding overwatch, 6–2, 6–3 (illus), 6–4 (illus) leader (SL), 1–4 (illus), 6–1 ORP, 7–20 (illus) square knot, 9–9 (illus) stability, 12–2 staggered trail formation, 15–2, 15–5 (illus) staging plan, 11–1, 15–1 stance, 12–6 standard range card, B–7 (illus) standards of movement, 6–4 standing operating procedure (SOP), 1–2, ambush, A–16 Nato markings,12–8 squad ammunition, 2–10 Standing Orders, Rogers’ Rangers, inside front cover standoff, 5–5 static rope, See cordalette and sling rope, 9–3 stealth, 6–4 stop, look, listen, smell (SLLS), 6–7 stream crossing annex, 2– 21 stretcher, 9–2, 16–8 subordinate guidance, 2–9 (illus) successive bounds, 6–2, 6–3 (illus) supervise and refine, 2–4 support–by–fire position, 10–9 suppress, obscure, secure, reduce, assault (SOSRA), 8–21 suppression, 8–8 (illus) surface conditions, 15–1, 15–9 surprise, 12–4 surveillance, 7–5 team, 7–2, `12–5 survival, 14–3, 14–8, 14–9 (illus) suspension traverse, 9–20 (illus), 9–21 (illus), 9–22 (illus) swinging traverse, 10–7 T tactical cross–loading, 11–2 loading sequence, UH–60, 15–8 (illus) marches, 6–5 unloading sequence, UH–60, 15–8 (illus) tamping factor (C), 5–11 (illus) target description, 3–8 location, 3–5 overlays, 3–3 task organization, 7–1, 9–1, 11–2, 12–1, standards, 7–5, 7–24 tasks, 7–3 to maneuver units, 7–9 to subordinate units, 2–6 team leader (TL), 1–6 (illus) temperate zones, 14–5 tensionless anchor, 9–5, 9–7 (illus) tentative ORP, 7–19, 7–20 (illus) plan, 2–2 tepee, fire, 14–19 (illus) terrain model, 2–30, 2–31 (illus) –dimensional battlefield, 6–5 –point anchor, 9–6 (illus) timber–cutting charges (external), 5–11 thru 5–14 (illus) time, 12–5 schedule, 2–9, 2–13 (illus) TNT (P), 5–11 (illus), 5–12 (illus), 5–14 (illus) tools of the tactician, 2–1 (illus) tracer burnout, 10–1 (illus) traditional protection, 9–4 (illus) trail team, 6–6 trajectory, 10–2, 10–3 (illus) transmissions, 3–8 (illus), 15–11 (illus) transport–tightening system, 9–17 (illus) traps and snares, 14–11, through 14–14 (illus), 14–16 (illus) traveling, 6–1 overwatch, 6–2 traversing and searching fire, 10–7 treadle snare, 14–12 (illus) triple roll knot, 5–7 (illus) trip–string deadfall trap, 14– 14 (illus) troop–leading procedures (TLP), 2–1 (illus) troubleshooting, 4–6 truck annex, 2–22 U UH–1H Iroquois, 15–17 (illus) UH–60A Blackhawk, 15–18 (illus) uli knot, 5–7 (illus) unit tasks, 2–2 unloading sequence, UH–60, 15–7 (illus) urban operations, 12–1 warriors, 12–3 utility helicopters, 15–17, 15–18 (illus) V vee formation, 6–1 (illus) vehicle recovery, 11–11 (illus) venomous snakes, 14–16 vertical hauling line, 9–16 (illus)

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